Simplified Notes: Laws of Motion
This document provides a simplified overview of the key concepts from the "Laws of Motion" chapter in Class 11 Physics.
1. Introduction to Force and Inertia
- Force: An external agent that can change or tend to change the state of rest or uniform motion of a body. It's a vector quantity (has magnitude and direction).
- Types of Forces:
- Contact Forces: Act when bodies are in physical contact (e.g., friction, normal force, tension).
- Non-Contact (Field) Forces: Act without physical contact (e.g., gravitational force, electrostatic force, magnetic force).
- Inertia: The inherent property of a body by virtue of which it resists any change in its state of rest or uniform motion along a straight line.
- Directly proportional to mass: More mass means more inertia.
- Types of Inertia:
- Inertia of Rest: Tendency to remain at rest. (e.g., when a bus suddenly starts, passengers fall backward).
- Inertia of Motion: Tendency to remain in uniform motion. (e.g., when a bus suddenly stops, passengers fall forward).
- Inertia of Direction: Tendency to resist change in direction. (e.g., when a car takes a sharp turn, passengers are thrown sideways).
2. Newton's First Law of Motion (Law of Inertia)
- Statement: An object at rest stays at rest, and an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced external force.
- Key Idea: Defines inertia and force qualitatively. It implies that no force is needed to maintain motion at a constant velocity.
3. Momentum
- Definition: The product of a body's mass and its velocity. It's a measure of the "quantity of motion" a body possesses.
- Formula: $\vec{p} = m\vec{v}$
- $\vec{p}$: momentum (vector quantity)
- $m$: mass (scalar quantity)
- $\vec{v}$: velocity (vector quantity)
- Units: SI unit is kilogram-meter per second ($\text{kg m/s}$).
- Impulse ($\vec{I}$): The change in momentum of an object.
- Formula: $\vec{I} = \Delta\vec{p} = \vec{F}_{avg} \Delta t$
- It's the product of the average force acting on an object and the time interval over which it acts.
- Units: Newton-second ($\text{Ns}$), which is equivalent to $\text{kg m/s}$.
4. Newton's Second Law of Motion
- Statement: The rate of change of momentum of a body is directly proportional to the applied unbalanced force and takes place in the direction of the force.
- Formula (General): $$\vec{F} = \frac{d\vec{p}}{dt}$$
- Formula (Constant Mass): If mass ($m$) is constant, then $$\vec{F} = m\vec{a}$$
- $\vec{F}$: Net external force acting on the body.
- $m$: Mass of the body.
- $\vec{a}$: Acceleration produced in the body.
- Key Idea: Quantitatively defines force. A force causes acceleration, and the acceleration is in the direction of the net force.
- Units of Force: SI unit is Newton ($\text{N}$). $1 \text{ N} = 1 \text{ kg m/s}^2$.
5. Newton's Third Law of Motion
- Statement: To every action, there is always an equal and opposite reaction.
- Key Ideas:
- Forces always occur in pairs.
- Action and reaction forces act on *different* bodies. They never cancel each other out because they are not acting on the same object.
- These forces are simultaneous.
- Examples:
- Walking: You push the ground backward (action), the ground pushes you forward (reaction).
- Rocket propulsion: Rocket expels gases downward (action), gases push rocket upward (reaction).
- Swimming: Swimmer pushes water backward (action), water pushes swimmer forward (reaction).
6. Conservation of Momentum
- Principle: In an isolated system (where no external forces act), the total linear momentum remains constant.
- Formula: For a system of two interacting bodies: $$m_1\vec{u}_1 + m_2\vec{u}_2 = m_1\vec{v}_1 + m_2\vec{v}_2$$
- $m_1, m_2$: Masses of the two bodies.
- $\vec{u}_1, \vec{u}_2$: Initial velocities of the two bodies.
- $\vec{v}_1, \vec{v}_2$: Final velocities of the two bodies.
- Applications: Recoil of a gun, collisions (elastic and inelastic).
7. Friction
- Definition: A force that opposes the relative motion or attempted relative motion between two surfaces in contact.
- Causes: Interlocking of irregularities between surfaces, adhesive forces between molecules.
- Types of Friction:
- Static Friction ($f_s$): Opposes the tendency of motion when surfaces are at rest relative to each other. It's a self-adjusting force, up to a maximum value.
- $f_s \le \mu_s N$ (where $\mu_s$ is the coefficient of static friction, $N$ is the normal force).
- Kinetic (or Dynamic) Friction ($f_k$): Opposes the actual relative motion between surfaces in contact. It is generally less than maximum static friction.
- $f_k = \mu_k N$ (where $\mu_k$ is the coefficient of kinetic friction).
- Advantages: Helps in walking, braking, holding objects.
- Disadvantages: Causes wear and tear, wastes energy as heat.
- Methods to Reduce Friction: Lubrication, polishing, ball bearings, streamlining.
8. Circular Motion (Briefly)
- Centripetal Force: A force required to keep an object moving in a circular path. It always acts towards the center of the circle.
- Formula: $$F_c = \frac{mv^2}{r}$$
- $m$: mass
- $v$: speed
- $r$: radius of the circular path
- Centrifugal Force: An apparent (fictitious) force that acts outwards from the center of a circular path in a rotating frame of reference. It's the "reaction" to the centripetal force if viewed from the rotating frame.
- Examples: Banking of roads, motion of a car on a level road (friction provides centripetal force), a stone tied to a string and whirled.